The European Space Agency (ESA) y el Lunar Museum have launched two registration and management platforms for educational visits from schools in different seasons. Nubalo Studios S.L., a leading company in web platform development, has developed these projects. estos proyectos.
CESAR Website and Administration Tool (ESA)
The first of the platforms is CESAR (Cooperation Through Education in Astronomy Research), a tool aimed at promoting science and technology among young people and fostering interest in space exploration. Through this platform, schools from all over Europe can register and schedule guided tours of the ESA facilities, as well as access educational resources and activities to learn more about space and space exploration in a STEAM (science, technology, engineering, art, and mathematics) way.
This platform has been in operation since 2016 and has helped many schools and teachers to efficiently and easily organize educational visits to the European Space Agency. In addition, it has contributed to improving the security and efficiency of the CESAR project thanks to its automation and management systems.
Museo Lunar web platform
The web platform for the Lunar Museum is a state-of-the-art tool for managing educational visits. It was created in 2021 and has been continuously improved to offer an increasingly efficient and comprehensive service to schools and teachers. It offers a registration system for schools and teachers, an event calendar, and a section for creating family events. In addition, it has a series of process automations to facilitate teachers’ work and make the organization of visits simpler. The platform also includes a statistics section.
The STEAM educational system is based on the integration of science, technology, engineering, art, and mathematics to encourage critical and creative thinking in students. It is a holistic approach that seeks to develop skills and knowledge through practice and experimentation. At Nubalo Studios, we are committed to promoting this type of teaching and believe it is key to preparing future generations to face the challenges of the current and future world.
To do this, we use a wide range of state-of-the-art technologies and tools in our STEAM activities. Some of the technologies we use include:
- 3D design: we use 3D design software to create models and prototypes of objects and systems. This allows students to visualize and understand complex concepts more easily.
- Robotics: we use robots and robotics kits to teach students how to program and control robots and automated systems. This allows students to learn about technology and programming in a practical and fun way.
- Virtual reality and augmented reality: we use virtual reality and augmented reality technology to create immersive and enriching experiences. This allows students to learn about the world and technology in a more interactive and enjoyable way.
- Multimedia for holograms, videos, and social media: we use various multimedia tools, such as holograms, videos, and social media, to attract students to STEAM topics and encourage their interest in science and technology. This allows students to learn in a more attractive and enjoyable way.
In summary, we use a wide range of technologies and tools to promote STEAM learning and prepare future generations to face the challenges of the current and future world. We are confident that these technologies and tools are key to fostering young people’s interest in science and technology and helping them develop the skills and knowledge they need to succeed in an increasingly technological world.
We use the latest teaching technologies and methodologies to ensure that our STEAM activities are effective and attractive to students. We are confident that these technologies and tools are key to fostering young people’s interest in science and technology and helping them develop the skills and knowledge they need to succeed in an increasingly technological world.
Web technologies used
In order to maximize the efficiency and functionality of these platforms, we have implemented input and output connections with other programs and systems. This allows information to be shared and effectively used in different contexts. Additionally, we have generated APIs (application programming interfaces) to be able to leverage the data and functionality of these platforms in other projects.
Finally, we have also included embedded elements so that these platforms can be integrated into other websites and projects. This allows for greater flexibility and makes it easier to integrate these platforms into a wide range of environments.
In summary, we have used a wide range of technologies and tools to develop these platforms and ensure their efficiency and functionality. We are confident that these platforms will be a valuable tool for education and knowledge and hope to continue working on similar projects in the future.
At Nubalo Studios, we are very proud to have been able to participate in these important projects for education and knowledge. We hope that these platforms will help foster young people’s interest in science and technology and contribute to developing knowledge and understanding of space exploration among future generations.
At Nubalo Studios, we are committed to providing high-quality platforms and use the latest development technologies and methodologies to ensure that our products meet the highest standards. In addition, we have a team of highly qualified professionals with extensive experience in the development of web platforms and mobile applications.
If you want to fully take advantage of the benefits of our platforms for the management of educational visits to the Lunar Museum and the European Space Agency, do not hesitate to contact us. We will be happy to assist you and provide you with all the information you need about our services. Additionally, we can adapt to your needs and offer the most appropriate solution for your project. We hope to collaborate with you and help you carry out high-quality educational visits!