We team up with @AstronautLiLi to produce a series of educational videos on space sciences and space exploration for kids to keep exploring the Universe during the covid-19 sanitary alert.
Like everyone else, SpaceRobotics.EU has taken extraordinary measures due to the covid_19 sanitary alert. Besides asking all our employees to work on-line from their homes to limit human contact and stop the propagation, at SpaceRobotics.EU we are contributing to fight the virus by 3D printing masks and protective visors for health personnel.
2019 new VR scenarios – Mission training, orbit visualization, use of instruments, collaborative projects and mission highlights.
At SpaceRobotics.EU we are ceaselessly ahead of the curve in Virtual Reality experiences, always offering state-of-the-art professional hardware and custom-made high-quality software. We ended 2019 with four top-selling experiences, a Lunar Roving Vehicle driving simulator, an Apollo 11 immersion and two hypothetical scenarios, a walk trough 67-P/Churyumov-Gerasimenko and another one trough ESA’s Moon Village. For 2020 we are aiming even higher. We already have some brand-new scenarios in Mars that take advantage of the latest graphic cards and new 3D renderers and that will include ESA and NASA’s latest Mars rovers, and we are working on new experiences and improvements and expansions for the all-ready-existing ones.
3D-printing is a new technology that is still trying to make it into our everyday lives, but at SpaceRobotics.EU, we already master it. For the past five years, we have been the only company to mass-produce space-exploration-related 3D-printed scaled models, providing them to renown institutions such as the European Space Agency.
Over the past few months, we have been involved in a huge science communication project. A new visitors centre was built at the worldwide-known Roque de los Muchachos Observatory and we have been developing all its science-and-technology-related content.
We produce a 360º video of an F18 fighter jet flight as seen from the pilot’s point of view. It was shot by the Eagle Squad and will be seen by millions of visitors in museums and educational programmes.
Education is key for our future and thus at SpaceRobotics.EU we always try to fit the latest technologies in our hands into education and science popularization enterprises. Some of our latest projects in this matter have been to create Virtual Reality and Augmented Reality apps to spread our knowledge about space. At “Astronomía” national magazine, they were very interested in these projects and published us a couple articles on them. One even made it all the way up to the cover!
“Explorando el Cosmos” is the latest “Sal a Ver las Estrellas” tool. Entirely designed by a SpaceRobotics.EU multidisciplinary team, this resource comprises a state-of-the-art space-related exhibition and an AR App through which you may interact with the entire exhibition by just pointing your phone’s camera to each poster.
We create a Virtual Reality scenario around the comet 67P/Churyumov-Gerasimenko that supports orbit simulations and features Rosetta and Philae.
After the success of “Apollo 11 VR Experience” and “Apollo 17 VR Experience“, we have created a brand new virtual adventure on the Moon, this time, for the European Space Agency. This VR scenario shows ESA’s concept of a Moon Village, a science-fiction-like permanent base station that could actually be constructed sooner than you might have thought.
We update our functional robotic scaled model of ESA’s ExoMars’ Rosalind Franklin rover.
On the occasion of Apollo 11’s 50th anniversary, we recreate this mission as a Virtual Reality experience.
SpaceRobotics goes all-in at ExpoAstronómica 2019.
Undergo a unique driving experience steering a lunar rover in our new Virtual Reality adventure “Apollo 17 VR”.
Back in 2017, our AR team designed and built a colour-changing interactive augmented reality sandbox and changed forever how we explain topography to children. Two years later, they have come back with Space Robotics’ “Augmented Reality Topography Sandbox 2.0”, a newer and improved versión of our original AR Sandbox.